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Overview of Procedural Programming and Object-Orientation Programming


 Procedural Programming
A function is a combination of instructions that are combined to achieve some result. A function typically requires some input (called arguments) and returns some results. For example, consider the example of driving a car. To determine the mileage, you need to perform a calculation using the distance driven and the amount of fuel used. You could write a function to do this calculation. The arguments going into the function would be distance and fuel consumption, and the result would be mileage. Anytime you want to determine the mileage, you simply call the function to perform the calculation.

Object-Orientation Programming
A class is a blueprint of an object. You can think of a class as a concept, and the object is the embodiment of that concept. You need to have a class before you can create an object. So, let's say you want to use a person in your program. You want to be able to describe the person and have the person do something. A class called 'person' would provide a blueprint for what a person looks like and what a person can do. To actually use a person in your program you need to create an object. You use the person class to create an object of the type 'person.' Now you can describe this person and have it do something. 

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